While the damaging effects of many poisons are listed in the DMG, there is no price list for poisons. A normal adventuring party doesn’t usually spend a great deal of their budget on poison. Here is a quick List of prices that I came up with for the Game.
Source | Type/Fort Save | Initial Damage | Secondary Damage | Cost |
Drow Poison | Injury DC 13 | Unconsciousness | Unconscious for 2d4 hrs | 75 |
Oil of taggit | Ingested DC 15 | – | Unconscious | 90 |
Small centipede | Injury DC 11 | 1d2 Dex | 1d2 Dex | 90 |
Bloodroot | Injury DC 12 | – | 1d4 Con + 1d6 Wis | 100 |
Greenblood oil | Injury DC 13 | 1 Con | 1d2 Con | 100 |
Aresnic | Ingested DC 13 | 1 Con | 1d8 Con | 120 |
Black adder venom | Injury DC 12 | – | 1d6 Str | 120 |
Blue whinnis | Injury DC 14 | 1 Con | Unconscious | 120 |
Id moss | Ingested DC 14 | 1d4 Int | 2d6 Int | 125 |
Medium-size spider | Injury DC 14 | 1d4 Str | 1d4 Str | 150 |
Stripped toadstool | Ingested DC 11 | 1 Wis | 2d6 Wis + 1d4 Int | 180 |
Carrion crawler brain | Contact DC 13 | Paralysis | – | 200 |
Large Scorpion | Injury DC 18 | 1d6 Str | 1d6 Str | 200 |
Giant Wasp | Injury DC 18 | 1d6 Dex | 1d6 Dex | 210 |
Lich dust | Ingested DC 17 | 2d6 Str | 1d6 Str | 250 |
Shadow essence | Injury DC 17 | 1 Str* | 2d6 Str | 250 |
Dark reaver powder | Ingested DC 18 | 2d6 Con | 1d6 Con + 1d6 Str | 300 |
Sassone leaf residue | Contact DC 16 | 2d12 hp | 1d6 Con | 300 |
Malyss root paste | Contact DC 16 | 1 Dex | 2d4 Dex | 500 |
Nitharit | Contact DC 13 | – | 3d6 Con | 650 |
Purple worm | Injury DC 24 | 1d6 Str | 1d6 Str | 700 |
Terinav root | Contact DC 16 | 1d6 Dex | 2d6 Dex | 750 |
Ungol dust | Inhaled DC 15 | 1 Cha | 1d6 Cha + 1 Cha* | 1000 |
Dragon bile | Contact DC 26 | 3d6 Str | – | 1500 |
Insanity mist | Inhaled DC 15 | 1d4 Wis | 2d6 Wis + 1d4 Int | 1500 |
Deathblade | Injury DC 20 | 1d6 Con | 2d6 Con | 1800 |
Burnt othur fumes | Inhaled DC 18 | 1 Con* | 3d6 Con | 2100 |
Wyvern | Injury DC17 | 2d6 Con | 2d6 Con | 3000 |
Black lotus extract | Contact DC 20 | 3d6 Con | 3d6 Con | 4500 |
* Permanent
Make secondary Fort Save 10 rounds (1 minute) after initial