“We sure didn’t pick her for her personality” – Sardis.
A dark elf enshrouded in a dark grey cloak hides her face from the light.
After leading a failed expeditionary raid into a village in northern Nidala, Y’lene has agreed to travel with a group of adventurers. She provides them healing and combat support.
Y’lene: Female Elf(Drow) Clr16; CR 17;
HD 16d8; hp 86;
Init +5; Spd 30 ft/x4;
AC 23 (+6 armor, +5 dex, +1 natural, +1 misc), touch 16, flat-footed 18;
Base Atk/Grapple +12/+12;
Full Atk +13/+8/+3 One-handed (1d6+1;20/x2) Rod of the Matriarch, +19 One-handed (1d4+2;19-20/x2) +2 Hand Crossbow, +12/+7/+2 One-handed (*;20/x2) Touch, +17/+12/+7 Two-handed (*;20/x2) Ray, +12/+7/+2 One-handed (1d3;20/x2) Grapple;
AL CN; SV Fort +12, Ref +12, Will +18;
Str 10 (+0), Dex 20 (+5), Con 10 (+0), Int 12 (+1), Wis 22 (+6), Cha 26 (+8);;
Skills: Bluff¹ +14, Concentration¹ +14, Heal¹ +14, Knowledge (religion) +15;
Feats: Maximize Spell(PH 97), Augment Healing(CD 79), Spontaneous Wounder(CD 85), Sacred Healing(CD 84), Reach Spell(CD 84), Daylight Adaptation(RE 108), Extra Wounds(CoD 42);
× Dexterity+2, Constitution-2, Intelligence+2, Charisma+2
× Base land speed of 30 feet.
× Darkvision 120 feet.
× Immunity to sleep effects
× Spell-like abilities: 1/day – dancing lights, darkness, faerie fire.
× Spell Resistance 27
× +2 racial bonus on saving throws against Enchantment spells or effects.
× +2 racial bonus on Listen, Search, and Spot checks.
× Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
× +2 racial bonus on Will saves against spells and spell-like effects.
× Proficient with hand crossbow, rapier, and short sword.
× Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.
× Favored Class: Cleric
× Aura of Chaos(Ex): You have a overwhelming aura of Chaos.
× Aura of Evil(Ex): You have a overwhelming aura of Evil.
× Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level.
× Restricted Spells: cannot cast Lawful or Good spells.
× Turn Undead(Su): Can turn undead 11 times per day. A turning check is made on 1d20+10; turning damage is equal to 2d6+24 on a successful check.
× Destruction: You can smite an opponent once per day, gaining a +4 bonus to your attack and +16 to damage.
× Trickery: Bluff, Disguise, and Hide have been added to your list of cleric class skills.