Class Specific Passive Tutorials

Designing Notes

I have been through more than my fair share of tutorials in MUDs lately as I have been scoping out the competition.  I have been to muds with tutorials that take hours to complete.  One took me over 12 hours the other day.  That is INSANE!

I am not putting the players through a generic newbie school that takes hours of frustration to complete. I want my players to be killing mobs within 20 minutes of connecting to the game and earning their first sweet, sweet quest reward.

To get the player into the game as soon as possible I am taking a Passive Tutorial approach.  The player will receive hints and information about the game but they’re free to do as they wish as soon as they get into the game.

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The Minimum Viable Product Approach

Northwest Akir

One of the greatest hopes that I have for Lands of Oneiro is that the world that will be one worth exploring and the stories will be fun to experience.  With the date for the first alpha test approaching, I want to create the smallest game possible that would be:

  • at least nominally fun to play – a test of the game design concept overall.
  • provides useful testing feedback – from both the game engine and the play-testers.

So far one of the greatest challenges I have had while working on Lands of Oneiro is the loss of focus on creating a fully functional albeit tiny game.

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