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Category: GM Advice

Tips and tricks for running a fun game.

The Best GM’s Tool You’re Not Using

Posted on 2019-11-04

Today we’ll look at why a recording of your game session’s audio is the perfect game master’s tool. Capturing gameplay has many benefits. Automated Note Capturing – your audio recording is almost like having a personal assistant to take notes of everything you missed during the game session. Now you don’t have to worry about…

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Adventure Locations

Pinterest – A GM’s Handy Tool

Posted on 2019-02-142019-09-29

I ran across a cool character portrait that I could use as inspiration for an NPC in my MUD game, Lands of Oneiro.  I found an awesome little dungeon that I could use the next time I run a D&D session.  Thanks to my little browser’s Pinterest button, that character portrait and the map of…

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A mountain of evidence

Melissa’s Customized Session Cheat Sheet for Game Masters

Posted on 2017-12-062019-09-29

In my experience, having a 1 page cheat sheet for each session has benefits that far outweigh the time that it takes to build it.  I recommend creating a unique sheet for each session, a new cheat sheet for that specific game. Plot Hooks – You should create hooks for every session, not just the…

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x-wing crash

3 Warning Signs that Your Campaign is about to Crash and Burn

Posted on 2017-12-042019-09-29

We’ve all stuck to a campaign that was well into its death throes. It can be hard to give up on a story that had a lot of work put into and characters that took time to create.  Sometimes shooting a dead horse is a mercy. No One Shows Up – if your group meets…

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How to Pull a Game Out of Your Ass – A Lazy Game Master’s Guide to Bullshit.

Posted on 2013-12-122018-04-25

How to Pull a Game Out of Your Ass – A Lazy Game Master’s Guide to Bullshit.

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Tabletop Workshop: Deadly Traps and Devices

Posted on 2013-04-072019-01-27

Tabletop Workshop: Deadly Traps and Devices

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